![]() ![]() Special had its damage reduced slightly.Damage remains the same but will hit larger enemies harder due to the two extra pillars. Secondary now spawns 3 pillars and increased knock-up.rewrote some of the aiming mechanics/projectile homing to deal with moving enemies. I originally didn't want to do this but it gives you a greater chance at hitting enemies which could have been annoying before. Updated VFX/mechanics on default primary to fire 4 bullets instead of 2 (like the vanilla enemy).Special no longer scales its jump speed based on attack speed.Special now has a maximum duration of 10 seconds before reverting back to a default state to prevent any other possible infinite duration bugs.No longer falls through the floor forever after falling out of bounds.Originally I was going to make a skin for void reaver but they ended up becoming their own survivor. ![]() Lunar Chimera has been added! Still has a few bugs but is mostly playable.(Please let me know if you find anything else!) Chimera's Utility causes them to fly into the air when going down slopes, and doesn't do much when going up slopes.Textures are flipped and off-screen in loadout tab.When getting frozen, Chimera's feet fly up.Special flies into the air and then quickly decends to deal major damage in the area around you.Utility is a quick dash that makes Chimera very mobile in fights.Secondary has a huge forward range but no range on the sides.Fire four swaying rockets with high knockback, or swap to an auto-target rapid fire gun. Features two types of fire for its Primary Skill.Adds a playable Lunar Chimera (Golem Form) into Risk of Rain 2.
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